+2 Constitution, -2 Dexterity, +2 Intelligence: the Vecedor are hardy and quick thinking, but tend to be clumsy.

Darkvision: Vecedor can see in the dark up to 60 feet.

Perceptive Observation: Vecedor gain a +2 racial bonus to all Appraise and Sense Motive checks.

Sociable: When Vecedor attempt to change a creature’s attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed.

Extra-Planar Affinity: Vecedor spellcasters are treated as 1 level higher for purposes of casting spells of the Conjuration school.

Languages: Vecedor begin play speaking Common and Aklo. Vecedor with high Intelligence scores can choose any language (except Druidic and other secret languages) as their bonus languages.

Similarly to the Laetrax, the Vecedor bloodline runs in certain families. Most of those families are aware that some of their children are gifted with the expression of those latent genes, but unlike the Laetrax, even arranged marriages and breeding schemes have not made the gene dominant.

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